Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, and a prequel set 150 years before Lineage. It has become very popular since its October 1, 2003 launch in South Korea, reporting 10,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, mostly based in Asia.
Lineage II screenshot of an elven character
To begin playing Lineage II, players create a character as their avatar in the game’s medieval-style virtual world. Humans, Elves and Dark Elves start off in the Kingdom of Aden while Dwarves and Orcs start off in the Kingdom of Elmore. Players can choose from either fighter or mystic professions at the start, except for Dwarves and Kamael which are only able to select the fighter profession; this choice acts as an archetype for later profession options. Each race has its own set of classes, even if humans, elves and dark elves have a lot of classes that are very similar to their counterparts in the other two races.
As players kill non-player character (NPC) monsters, they accumulate experience points and skill points (SP). As experience points accumulate, the character’s level increases, meaning various attributes of the character are augmented. Players purchase and then upgrade their character’s skills using SP. Players can play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social, political, and economic aspects which are developed through the community and by the actions, in-game, of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back. When being in a chaotic state (karma
number higher than zero) with a PK count of 5 or more, players have a high probability of dropping items after being killed.
Classes and subclasses
There are currently a large number of classes (36) for all races all together. Each race and subsequent class has a set amount of Stat Points already assigned to their class.
Upon completing the quests after reaching level 75, a player may add subclass to their character. This subclass starts at level 40. Limitations are put in place on which subclass one can choose (e. g. Dark Elves may not choose Elf subclasses. In addition, a player may not choose a class that matches their main class (a Dark Avenger may not become a Paladin, likewise a Treasure Hunter may not become a Plains Walker). Once a subclass has reached level 75, players may choose another. A character may hold a total of three subclasses in addition to their main class. The level cap of all subclasses is limited to 80, while the main class can get to 85.
Heroes are Noblesse characters who have accumulated the most points for their class during competition in the Grand Olympiad while having a minimum of nine matches with at least one win. There can only be one Hero per class for a maximum of 35 Heroes at any time. Competing players are limited to their character’s main class. Heroes are able to choose one of the Hero class weapons and receive Hero only abilities; in addition, they may speak globally to the entire server. They also receive a glowing aura so that they stand out against other characters.