Dark Elves were once part of the Elven tribes, but were banished after they learned black magic in order to obtain the power to fight Humans. They lost the battle, but continued to study the dark arts. Dark Elves have similar features to their Elven brethren, but are taller, have blue-gray skin, and silver hair. They follow Shilen, the goddess of Death.
Special Abilities of the Race: Compared to other races, Elves can hold their breath longer and are better able to jump from high places.
Characteristics: Since they possess high STR and INT, the Dark Elven attack capability is high.
Dark Fighters are dangerous close-combat fighters who rely on their speed and agility to give them an edge in battle. Letting down one’s guard when facing them may lead to a quick and painful death from their flashing cold blades.
Dark Elf Mystics are infamous for their ability to command dark magic. They relish their powerful attack spells that can smite an enemy with a single word. Some say that their innate magical abilities can surpass even those of the Elves.
Palus Knights are Dark Elf Fighters who have received swordsmanship training on a professional level. In order to acquire more effective attack and defense skills, they continue to train on their swordsmanship and have mithril armor and weapons that best utilize Dark Elven fighting skills.
The play style of a Palus Knight is similar to that of other Knights yet with a superior attack capability. Palus Knights possess many skills and magic focused on causing damage.
Dark Elves who prefer using bows over swords become Assassins. They are stealth warriors who equip themselves with bow and dagger and light armor to move easily.
The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, they have superior attack capabilities and access to magic and skills focused on causing or enhancing
damage to enemies.
Dark Wizards divide the magical forces in the world into four elements, as well as light and darkness. They then amplify the power of these elements and combine them to use in their magic. Dark Wizards can use the mid-level elemental magic, black magic and summon magic.
The playstyle of a Dark Wizard is similar to the playstyle of other Wizards, however, the characteristics of the magic they use and the types of creatures they summon are different from Wizards of other races. Also, like Dark Mystics, their magic is powerful but they have low MP recovery speed.
Shillien Oracles are Mystics who borrow the power of the gods – specifically Shillien – to perform miracles. Though they have similar abilities to Clerics and Oracles, they worship different gods and are as such granted different spells and skills.
The play style of a Shillien Oracle is similar to that of a Cleric or Oracle. However, Shillien Oracles have access to different buff skills and spells.
Unlike the Temple Knight, who uses the magic of light and water, the Shillien Knight uses the magic of darkness and water, in addition to his skills with the sword. He drains the physical power of opponents with Summon Vampiric Cubic or Summon Viper Cubic, or he can summon poisonous cubics. The Shillien Knight can also rain lightening down upon his opponents using Lightening Strike.
The Bladedancer primarily uses two-bladed swords and raises the abilities of his party members by dancing.